Run game. Agent number Double O and a Half. Carefully craft your narrative, as your lies and covers go deeper and deeper. More information. Comments Log in with itch. Z9 days ago. Thinhh days ago. Hi, do you wish to localise your game into Spanish? The closing of Looking Glass Technologies in May of put an end to Deep Cover, and subsequently migrated much of the talent over the industry.
In a basic thematic sense, the spy theme with the Looking Glass style of freedom would re-emerge in Deus Ex which was released shortly before the studio dissolved. The following screenshots were taken from very early versions of the levels… before any gameplay was implemented, and well before Looking Glass decided to switch from the Dark Engine to the Siege Engine.
This could be one of the greatest classics by now. Something like nolf with deus ex in cold war settings. Thief and Shock was an example of what amazing came this could be!
Your email address will not be published. Notice: It seems you have Javascript disabled in your Browser. In order to submit a comment to this post, please write this code along with your comment: 0fbce33aabb5a5f14aefb8bdaac0. Extraction : Berlin, East Germany Sector, Jon must find out who this scientist is, and extract the scientist out of Eastern-block Germany willing or not. Infiltration : Alabama, Word has it that a Soviet mole has worked his way into a chapter of the Ku Klux Klan.
Infiltrate the Klan enclave, find out who the mole is and get out alive. Surveillance : Cuba, October Jon infiltrates an installation near Havana to photograph alleged Soviet nuclear SS-4 missiles. Interdiction : Dallas, Your information is vague but you must act fast. A group of Cuban nationalists are going to try to kill President Kennedy.
Find your way into the book repository and stop them. Assassination : Bulgaria, Using the same game engine as Enter the Gecko. G3 puts a new twist on the action with stages that feature Gex riding a donkey and even hitting the slopes for some snowboarding excitement.
While I have no proof that the following conversation took place after Eidos acquired Crystal, I would not be the least bit surprised to find it to be true: Crystal Dynamics Exec: "As you know, we are working on our third installment of the popular Gex games.
Any suggestions from you folks at Eidos to help make this product a success? We have Dana Gould throw in the occasional mild profanity, but that is as far as it goes. I don't really think that it is appropriate. We own you now, lizard boy, and I say the game needs hooters! And so Agent Xtra, the cleavage-flashing Baywatch babe, was born hatched? Played by Marliece Andrada, Agent Xtra has been captured, and it is up to the green smart-ass to save her well-endowed skin from the evil Rez. If you liked the last GEX, you will be in heaven.
If you were not so fond of the last incarnation of this game, I suggest you run far, far away. For those of you who missed the first two GEX games, they can basically be summed up as platform games with minor puzzle elements thrown in. The first game, my favorite, was a traditional side-scroller that I really enjoyed. The second GEX sported a brand-new 3D engine, some nice-looking graphics and some decent gameplay, but it was hampered with a few problems. Since the game was such a drastic change, these shortcomings were forgivable.
Why beat around the bush? This third game is almost exactly the same as Gex 2 , complete with shortcomings. Okay, there are a few changes in this game. The first change I have already touched upon pun intended 'the inclusion of breasts. I know this sounds really weird, but I see absolutely no value added to the game by including the terrible acting of a Baywatch babe. The game now features cutscenes with Agent Xtra trying to help motivate Gex to get his tail in gear and save her.
I think this would have worked better if she didn't have a speaking role. Another addition to the game was the mini games that you find scattered throughout the levels. You will find yourself doing everything from smacking fleas on the mounted head of a bear to popping soap bubbles in a sink, and this is just in one of the first levels.
These mini games do help break up the monotony of the levels a bit, but most of them end up as nothing more than a minor distraction and are not really challenging. After a few tries, you should be able to breeze through anything they throw at you.
Scattered across many of the levels, you will come across little turtle dudes. They are there to give you clues and hints on what to look for or how to do something in particular. I thought they were a nice addition for gamers new to the GEX world, except I found their English accent a bit difficult to understand at times.
Their advice would usually be drowned out by a wise-ass crack from Gex, which is frustrating when you are stuck. I cannot count the number of times that I just shook my head, not understanding what the turtle was trying to tell me.
The final thing that you will find different in the game is the levels. Obviously they had to change the levels, but the cool thing they added was the total changes in gameplay mixed in.
What I mean by this is that in the middle of one level you will actually jump on a snowboard and rip around part of the level on the snowboard. While you end up defying all laws of physics or gravity when snowboarding, it's still a nice change.
You will also find yourself swimming, gliding, and racing, among other things. What has not changed is just about everything else. The game still has a very frustrating camera system. While I complained of this in my review of GEX 2 , it was more forgivable because this was the first attempt the company had made at a 3D game. While it was frustrating at times, I was willing to give them some leeway. Since this game is now their second and it uses basically the same game engine, I was nowhere near as forgiving for these camera problems.
It was very frustrating at times not to be able to take control of the camera and look where I wanted to look. I actually missed things because of their placement on the screen and I could not look at all places on the screen. This was also frustrating on levels that had a timer.
If I was racing against the clock and did not have time to line up to make a jump, 9 times out of 10 I would end up falling. This had nothing to do with skill.
I fell because I could not get a good view of the jump. Just plain frustrating! Also back is Dana Gould as the voice of Gex. The first game that they did, I found Gex to be very witty and kept me on the edge of my seat waiting to hear what he would say next. The second game, Gex had some decent quips, some rehashed lines and some obscure jokes.
This game, Gould is really starting to wear thin. I will say that I was caught off-guard with a few of his lines but for the most part they were just too obscure, repetitive or just annoying. I guess if you really found Gex drop-dead funny, you might appreciate it a little more, but I feel that he is starting to wear out his welcome a bit. There is no denying that this game has great graphics. They do a good job of squeezing the juice out of the PSX.
There are a few occasions where if something gets too close, it looks bad but for the most part, everything looks great. I did enjoy the different themes of the levels and thought it was pretty cool to change your outfits in the different levels. I wish some of the creative genius that went into the graphics went more towards the gameplay. As I was playing this game, something hit me. I was not really enjoying myself.
0コメント