Unselects all selected components on the selected surface s. Selects all unselected components and unselects all selected components on the selected surface s.
The Paint Selection Tool lets you select components by dragging your cursor over them. This is useful when you want to work on only a part of a selected area. For how to use this tool, or change the brush size, see Select components by painting.
Paint Operations Select one of the following paint operations. Select Selects painted components. View Original X. By: Support. Support 0 contributions. Issue: When working in Maya, the move, rotate or scale tools are smaller or larger than normal. Alternatively, the tools can be reset with the following processes: Method 1: Reset to default Follow this guide to reset all settings to default: Reset Maya to default Method 2: Reset each tool individually To reset the move, rotate or scale tool individually, follow these steps: Double click the tool icon on the left side of the workspace - a new window opens showing the tool settings Click the Reset Tool Button at the top of the window To view a larger version of the image, right-click on it and select "Open in new tab" If the problem continues, consider the suggestions listed in this article: General Troubleshooting Steps for Maya.
Click to automatically scroll the Influences list to display the selected influence. This can be helpful when working with a complex character that has many influences.
Lets you toggle between paint modes. When on, you set weights by painting values on vertices. When on, you switch from painting skin weights to selecting skin points and influences. This mode is important for several skin weighting tasks, such as Fix smooth weights and Move weights to other influences. Select mode also provides the ability to select multiple vertices, then view and modify their weight in the Value field. When on, you can paint-select vertices. When on, painting adds vertices to your selection.
When on, painting removes vertices from your selection. When on, painting toggles the selection of vertices. As you paint, selected vertices are removed from your selection, and deselected vertices are added. Click to quickly select the entire mesh. Depending on your workflow, this button can save time as you go back and forth painting weights on the mesh in Paint mode and completing other operations like fixing weights on selected vertices using Select or Paint Select mode and the Weight hammer.
Select one of the following options. The brush stroke replaces the skin weight with the weight set for the brush. The brush stroke increases the influence of nearby joints.
The brush stroke decreases the influence of far away joints. The brush stroke smooths out the influences of the joints. Select from the following types of weight to paint.
Select this option to paint basic skin weights for the selected influences. This is the default. Select this option to paint weights values to control the blend between classic linear and dual quaternion skinning on a per-vertex basis. See Smooth skinning methods and Blend smooth skinning methods.
Select to turn off smooth skin weight normalization. When on, Maya normalizes skin weight values as you add or remove influences, and as you paint skin weights.
As you work, Maya adds or removes weights from other influences in order to make the total weights on all influences add up to 1. You can view the exact weights used for deformation on the skinCluster node weightList attribute. For example, if you change a weight from 1. This mode replicates the normalization process in previous versions of Maya.
Use the Weight Distribution setting to determine how Maya creates new weights during normalization, if necessary. When on, Maya calculates normalized skin weight values as you deform the mesh, preventing any odd or incorrect deformation.
No normalized weight values are stored on the mesh, which lets you continue painting weights or adjusting interactive bind manipulators without having the normalization process change your previous skin weighting work. Selecting this mode lets you paint or change weights without affecting the weights for other influences, and still have the skin normalization occur when you deform the mesh.
If you use interactive skin binding, this mode is automatically selected for you. See Interactive bind for smooth skinning. As a result, for interactive binding, weights are not normalized until you deform the mesh. For more information on skin weight normalization, see Smooth skin weight normalization and Set normalization mode and normalize weights.
Lets you produce more gradual changes to achieve more subtle effects. For example, with a Value of 1.
0コメント